/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  							 combat_object_list.h

	$Header: /heroes4/combat_object_list.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( COMBAT_OBJECT_LIST_H_INCLUDED )
#define COMBAT_OBJECT_LIST_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <list>
#include "combat_object_ptr.h"

// ------------------------------------------------------------------
// combat object list
// ------------------------------------------------------------------
class t_combat_object_list : public std::list<t_combat_object_ptr>
{
};

typedef t_combat_object_list::iterator		 t_combat_object_iterator;
typedef t_combat_object_list::const_iterator t_combat_object_const_iterator;

#endif // COMBAT_OBJECT_LIST_H_INCLUDED